Medieval Crafter - Devlog #1 - Foundational Setup
03/04/2024
Hey crafters,
In this inaugural devlog for Medieval Crafter, I'm thrilled to share the foundational aspects of our game project.
Scene Setup: I've established a basic scene featuring a terrain plane as our primary ground element. This terrain hosts four distinct resources: rock, gold, wood, and iron, each represented by a colored cube.
Player Introduction: Our player character, portrayed by a green capsule, has been introduced into the scene. Attached to the player are two essential tools: an axe and a pickaxe, pivotal for resource gathering.
Camera Integration: A crucial aspect of our setup is the camera system. By making the camera a child of the player object, I enable seamless first-person perspective, allowing players to navigate their surroundings effortlessly.
Player Movement Script: To facilitate player actions, I've implemented a movement script equipped with fundamental FPS parameters:
- Gravity: Governs downward force exerted on the player.
- Look Speed: Determines the speed of player view rotation.
- Look X Limit: Sets the horizontal view range.
- Player Height: Defines standing height.
- Crouch Height: Specifies crouching height.
- Tool Speed: Governs tool swing speed.
- Walk Speed: Determines walking movement speed.
- Run Speed: Sets running movement speed.
- Crouch Speed: Determines crouch movement speed.
- Jump Power: Controls vertical jump force.
Closing Thoughts: My progress thus far is promising, laying a solid foundation for the immersive gaming experience I aim to deliver. Stay tuned for forthcoming updates as I continue to build upon this groundwork.
Thank you for joining me on this exciting journey.
Pierporz
Here is the youtube video:
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More posts
- Medieval Crafter - Devlog #10 - Main Menu and Save/Load FunctionalityJun 29, 2024
- Medieval Crafter - Devlog #9 - Quest System and Inventory WarningJun 04, 2024
- Medieval Crafter - Devlog #8 - Expanded Content and Day and NightMay 19, 2024
- Medieval Crafter - Devlog #7 - Buyer SystemMay 14, 2024
- Medieval Crafter - Devlog #6 - Crafting Enhancements and Seller SystemMay 06, 2024
- Medieval Crafter - Devlog #5 - Crafting System and Sell ItemsApr 30, 2024
- Medieval Crafter - Devlog #4 - Terrain Integration and Automated Resource Spawni...Apr 23, 2024
- Medieval Crafter - Devlog #3 - Inventory System and Resource CollectionApr 15, 2024
- Medieval Crafter - Devlog #2 - Implementing Resource ExtractionApr 10, 2024
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