Medieval Crafter - Devlog #9 - Quest System and Inventory Warning
04/16/2024
Hey everyone,
Welcome to the ninth devlog for Medieval Crafter!
1. Quest System: Implemented a robust quest system that dynamically generates three new missions during each day-night cycle. These missions revolve around producing and selling a specific quantity of selected sell items. Completing missions rewards players with coins, providing incentives for engaging with crafting and trading mechanics. Mission difficulty scales based on the player's coin balance and unlocked blueprints, ensuring challenging yet achievable objectives.
2. Inventory Warning: Added a warning system to prevent crafting attempts when the player's inventory is full. This quality-of-life feature helps players manage their resources efficiently and avoids crafting errors due to inventory constraints.
These new features significantly enhance gameplay depth, providing players with structured objectives and meaningful rewards for their efforts. The inventory warning adds clarity and prevents potential frustration during crafting sessions.
Stay tuned for more exciting updates and improvements in future devlogs!
Thanks for your continued support and feedback,
Pierporz
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Medieval Crafter
More posts
- Medieval Crafter - Devlog #10 - Main Menu and Save/Load FunctionalityJun 29, 2024
- Medieval Crafter - Devlog #8 - Expanded Content and Day and NightMay 19, 2024
- Medieval Crafter - Devlog #7 - Buyer SystemMay 14, 2024
- Medieval Crafter - Devlog #6 - Crafting Enhancements and Seller SystemMay 06, 2024
- Medieval Crafter - Devlog #5 - Crafting System and Sell ItemsApr 30, 2024
- Medieval Crafter - Devlog #4 - Terrain Integration and Automated Resource Spawni...Apr 23, 2024
- Medieval Crafter - Devlog #3 - Inventory System and Resource CollectionApr 15, 2024
- Medieval Crafter - Devlog #2 - Implementing Resource ExtractionApr 10, 2024
- Medieval Crafter - Devlog #1 - Foundational SetupApr 03, 2024
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