Medieval Crafter - Devlog #7 - Buyer System
Medieval Crafter » Devlog
14/05/2024
Hey everyone,
Welcome to the seventh devlog for Medieval Crafter!
Buyer System:
- Implemented a new game element called the buyer, represented by a wagon. When the player approaches, the money bag tool is automatically extracted, and a prompt appears suggesting to press 'E' to open the purchase menu.
- In the purchase menu, all available blueprints and upgrades are displayed. Purchased blueprints are highlighted with a green border, while unpurchased ones are marked with a blue border. Upgrades are highlighted with a red border
- Developed a BuyerManager script along with corresponding BuyerSlots to handle interactions with the buyer.
- Added a new parameter for the blueprint price to SellItem.
Tool Upgrade System:
- Created the UpgradeItems script and associated it with the axe and pickaxe tools.
- The UpgradeItems script utilizes a subset of variables from the SellItem script and includes a new parameter called upgradeLevel.
- Each upgrade level increases tool efficiency by 5% and doubles the upgrade costs for further enhancements.
These additions let the plsyer spend money earned by selling items.
Stay tuned for more exciting updates in future devlogs!
Thanks for your continued support,
Pierporz
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- Medieval Crafter - Devlog #10 - Main Menu and Save/Load FunctionalityJun 29, 2024
- Medieval Crafter - Devlog #9 - Quest System and Inventory WarningJun 04, 2024
- Medieval Crafter - Devlog #8 - Expanded Content and Day and NightMay 19, 2024
- Medieval Crafter - Devlog #6 - Crafting Enhancements and Seller SystemMay 06, 2024
- Medieval Crafter - Devlog #5 - Crafting System and Sell ItemsApr 30, 2024
- Medieval Crafter - Devlog #4 - Terrain Integration and Automated Resource Spawni...Apr 23, 2024
- Medieval Crafter - Devlog #3 - Inventory System and Resource CollectionApr 15, 2024
- Medieval Crafter - Devlog #2 - Implementing Resource ExtractionApr 10, 2024
- Medieval Crafter - Devlog #1 - Foundational SetupApr 03, 2024
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