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Medieval Crafter
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Devlog
Medieval Crafter - Devlog #10 - Main Menu and Save/Load Functionality
June 29, 2024
by
pierporz
29/06/2024 Hey everyone, Welcome back to the tenth devlog for Medieval Crafter! In this update, I've added a much-requested feature: the main menu, along with the ability to save and load your game pr...
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Medieval Crafter - Devlog #9 - Quest System and Inventory Warning
June 04, 2024
by
pierporz
04/16/2024 Hey everyone, Welcome to the ninth devlog for Medieval Crafter! 1. Quest System : Implemented a robust quest system that dynamically generates three new missions during each day-night cycle...
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Medieval Crafter - Devlog #8 - Expanded Content and Day and Night
May 19, 2024
by
pierporz
19/04/2024 Hey everyone, Welcome to the eighth devlog for Medieval Crafter! New Sell Items : I've added 13 new sell items, expanding the game's economy and crafting options. Players now have a wider r...
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Medieval Crafter - Devlog #7 - Buyer System
May 14, 2024
by
pierporz
14/05/2024 Hey everyone, Welcome to the seventh devlog for Medieval Crafter! Buyer System: Implemented a new game element called the buyer, represented by a wagon. When the player approaches, the mone...
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Medieval Crafter - Devlog #6 - Crafting Enhancements and Seller System
May 06, 2024
by
pierporz
06/05/2024 Hey everyone, Welcome back to the sixth devlog for Medieval Crafter! Crafting Enhancements: Updated the crafter model to include additional details, enhancing the overall visual appeal. Inc...
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Medieval Crafter - Devlog #5 - Crafting System and Sell Items
April 30, 2024
by
pierporz
30/04/2024 Hey everyone, Welcome back to another exciting update on the development of Medieval Crafter! In this devlog, I'm thrilled to share the progress I've made on implementing a robust crafting...
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Medieval Crafter - Devlog #4 - Terrain Integration and Automated Resource Spawning
April 23, 2024
by
pierporz
23/04/2024 Hey crafters, Welcome to the fourth devlog for Medieval Crafter! In this update, significant strides have been made in enhancing the game environment through the integration of a terrain as...
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Medieval Crafter - Devlog #3 - Inventory System and Resource Collection
April 15, 2024
by
pierporz
15/04/2024 Hey crafters, Welcome to the third devlog for Medieval Crafter! In this update, I'm excited to share the progress I've made on implementing the inventory system and resource collection mech...
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Medieval Crafter - Devlog #2 - Implementing Resource Extraction
April 10, 2024
by
pierporz
09/04/2024 Hey everyone, Welcome back to the second devlog for Medieval Crafter! Integrating 3D Models: In this update, I've achieved significant milestones by integrating high-quality 3D models obtai...
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Medieval Crafter - Devlog #1 - Foundational Setup
April 03, 2024
by
pierporz
03/04/2024 Hey crafters, In this inaugural devlog for Medieval Crafter, I'm thrilled to share the foundational aspects of our game project. Scene Setup: I've established a basic scene featuring a terr...
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Medieval Crafter - Devlog #0 - Introducing the Vision
March 30, 2024
by
pierporz
1
##devlog, #medieval open world, #sandbox
30/03/2024 Hey crafters, Welcome to the inaugural devlog for Medieval Crafter ! Today, I'm thrilled to share the vision behind this exciting new indie game that I will develop using Unity. Medieval Cr...
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